Hello! Here are all my projects! :)

Hover over each image to learn the title, relation and roles per project.



Ongoing Projects!



My CV

ABOUT TAMMYTammy Morley (they/she) is a non-binary composer, music producer and game developer from Cambridge, UK. They primarily do compositional/audio work on a number of games typically implementing styles that are atmospheric, retro-inspired and bittersweet. Alongside audio they are capable in doing other art-forms such as sprite animation, 3D animation and rigging or even C# programming assistance.Whilst actively taking projects, they are also a team member of the Creature Friends development studio. Also develops their own solo games and regularly participate in Game Jams.Alongside work on games, they are best-known under the alias of Hexosphere and produce a hybrid genre of music called Digital Fusion, blending elements of Chiptune, Dreamy Shoegaze dressed in the intense dronings of wall-of-sound production.If you would be interested in collaborating on a project, be it a video game or an artistic venture, feel free to contact me! :)TOOLS USEDA: Studio One, M8 Tracker, FamiTracker, MilkyTracker, PataTracker, Polyend Tracker, UTAU, Pure Data/MaxB: Unity, Audiokinetic Wwise, Clip Studio Paint, Blender, DaVinci Resolve, and Aseprite


HEXOSPHERE BIO"Hexosphere creates digital fantasy dream pop. Through the blending of musical styles such as chiptune and shoegaze, Hexosphere is painting a world that is as cold and dark as it is elegant and beautiful."Hexosphere is also part of noise pop band florelle!loud emotional bangers that make your heart beat fastヘ ヘ
(ට︿ට)

Music Produced:

  • florelle - flying colours (mixing, mastering)

  • florelle - art practice (mixing, mastering)

  • Hexosphere - LEXI'S UNIVERSE

🏰 My Album! 🌌 // 🌺 My Band! 💐

Wwise Adventure Game (University Module)


Role: Programming, Audio Implementation (Wwise)


About

For a university module, we had to work with the Wwise Adventure Game and put our own spin on it as well.For my implementation, I did things like time of day-relative ambience, a TV that plays audio when smacked and a celestial moon that appears at night and occasionally screams.

Shadow of the Colossus Trailer Sound Redesign (University Module)


Sources: Soundly, Self-Recorded + Synthesis


About

For a university module, we had to pick a trailer of our choose to redo the sound design entirely. I chose one of my favourite games: Shadow of the Colossus.All audio is a mixture of Soundly, self-recorded ambience, foley and processed sound design.

Recruitment Agency


Role: Programming, Composer, Audio (Wwise)


About

Collaboration with iinocsA visual novel story where you must assist your clients in providing a worthy candidate for their job requests! :)

Lys Nightmare Combat Practice


Role: Solo Dev, Focus on 3D animation, Programming (C# script + PlayMaker), UI and Audio (Wwise)


About

Originated from the foundations of my university project Lys' Nightmare, I wanted to take what I had learned/developed and improve it into something more refined and fresh.With map in hand, sneak around a little manor and defeat the area boss.

LSDoodler


Role: Composer, Sound Design, Audio Implementation (Wwise)


About

In collaboration with Greg Sutton, Keroblin and vera, etc.Explore daily doodle dioramas and obtain stickers to solve puzzles.

Friend Collector - 32bit Game Jam


Role: Game Design, Lead Artist, Sound Designer, Composer, Co-Programmer


About

Game Design was done in collaboration with Greg Sutton.We wanted to create a fishing game with a twist by incorporating rhythm game elements. The player would perform the rhythm game whilst maintaining their balance via holding the triggers. Missed notes would punish the player by throwing them off-balance, a distraction from the rhythm game that challenges the player to maintain focus.The gameplay loops consists of performing the rhythm game well to increase your fish's value, purchasing time extensions and using consumables to alter the odds of catching your desired fish. The overall goal is to fill out your fishing log before the time runs out.Development took place over 2 weeks. A total of 3 3D models, 6 Music Tracks were developed alongside all of the spritework, key art and programming assistance.The game placed a #7 Overall Rating and #1 Sound Rating out of over 120 submissions.


Lys' Nightmare - Academic Project


Role: Solo Developer (excluding 3D building assets)


About

Developed during my final year at Bath Spa University. The goal was to develop a game that tied with my artist identity, something to be connected to my album LEXI'S UNIVERSE.The gameplay is reminiscent of Dark Souls, requiring the player to explore a gothic town and think tactically about their next move to avoid death. Exploration is key and rewarded, granting shortcuts like unlockable doors and elevators.Programming was done with PlayMaker's Visual Scripting tool in Unity while 3D models and animations were done in Blender.


Project: Sporox - Funded Incubator Project (Tranzfuser 2022)


Role: Composer, Audio Implementation Assistance (Wwise), NPC Designer, Level Designer


About

Developed as part of Creature Friends, a team of 5 university graduates.Initially conceived during a university module as a small prototype, it was applied and accepted onto the Tranzfuser 2022 programme.The game was developed over 3 months with the general level being developed in the first 2 months while characters and music were completed in the final month leading up to the game's showcase.The game was showcased at EGX London in September of 2022. Whilst we faced some UX issues, overall response was positive toward the game's concept, its quirky characters, unique visual style and audio.


Audio Portfolio


Albums Produced

Tracks and songs I have written and produced. florelle songs were written in collaboration with Lumin and vera, etc. while I mixed and mastered the songs myself. I work primarily in Studio One but am capable of utilising other DAWs and software such as Ableton, Reaper and an assortment of music trackers like MilkyTracker and FamiTracker.

Production Examples


Commissions

CURRENTLY Closed
I will produce music to fit your digital fantasy hellscape!!
Styles: Chiptune, VGM, Shoegaze, Hyperpop, Breakcore, Math Rock, 90s, 2000s

  • Rates TBD

Game Design


Level Design

Lys' Nightmare - Action/Adventure Level Design

I made an ArtStation post regarding the level design process of this game!


Game Design

Friend Collector - Rhythm/Fishing Hybrid Game

Game Design was done in collaboration with Greg Sutton.We wanted to create a fishing game with a twist by incorporating rhythm game elements. The player would perform the rhythm game whilst maintaining their balance via holding the triggers. Missed notes would punish the player by throwing them off-balance, a distraction from the rhythm game that challenges the player to maintain focus.The gameplay loops consists of performing the rhythm game well to increase your fish's value, purchasing time extensions and using consumables to alter the odds of catching your desired fish. The overall goal is to fill out your fishing log before the time runs out.


Events

UPCOMING

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note: i won't be going to chipwrecked denmark due to passport processing issues :( sorry to anyone looking forward

All my shows have a photosensitivity/epilepsy warning.

Past EventNoteDate
Chipfest Cyberspace 13[Halloween Cover]30.10.21
MicroMusicItaly-01.08.21
Metazoa Online Festival-20.06.21
Chipfest Cyberspace 9Lexi's Universe Preview27.02.21
OnceSuperPortable!First AV Set27.12.20
Chiptune Night EP12-27.12.20
ANDROMEDA festival-10.07.20
Second Aether-29.03.20