
Hello! Here are all my projects! :)
Hover over each image to learn the title, relation and roles per project.
Kaiju: City Defender DX / Bullet Hell Jam 2023 - Roles: Composer, Co-Programmer, Audio Implementation
Friend Collector / 32bit Game Jam Roles: Game Design, Artist, Composer & Audio, Co-Programmer
Lys' Nightmare / Academic Project - Role: Solo Developer
Project: Sporox / Funded Incubator Project (Tranzfuser 2022) Roles: Composer, Wwise Assistance, NPC Designer, Level Designer
Shadow of the Colossus Trailer Linear Sound Redesign / University Module
Vocoding Melody Maker / University Module
Ongoing Projects
My CV

ABOUT TAMMYTammy Morley (she/they) is a non-binary audio producer and game developer from Cambridge, UK. They specialise in audio, typically producing styles that are retro-inspired and bittersweet. Alongside this, they are also capable in a range of skills such as 3D animation and C# programming, and have applied these skills in various projects whilst maintaining their focus in audio. They are also highly skilled in visual scripting, having developed solo games doing so while also greatly assisting programmers due to their breadth of knowledge in game design.Previous team member of Creature Friends. Regularly participates in Game Jams!Alongside work on games, they are best-known under the alias of Hexosphere and produce a hybrid genre of music called Digital Fusion, blending elements of Chiptune, Dreamy Shoegaze dressed in the intense dronings of wall-of-sound production. Also a band member of florelle! a noise pop internet band.If you would be interested in collaborating on a project, be it a video game or an artistic venture, feel free to contact me! :)TOOLS USEDA: Studio One, M8 Tracker, FamiTracker, MilkyTracker, PataTracker, Polyend Tracker, UTAU, Pure Data/MaxB: Unity, PlayMaker, Audiokinetic Wwise, Clip Studio Paint, Blender, DaVinci Resolve, and Aseprite

HEXOSPHERE BIO"Hexosphere creates digital fantasy dream pop. Through the blending of musical styles such as chiptune and shoegaze, Hexosphere is painting a world that is as cold and dark as it is elegant and beautiful."Hexosphere is also part of noise pop band florelle!loud emotional bangers that make your heart beat fastヘ ヘ
(ට︿ට)
Music Produced:
florelle - flying colours (mixing, mastering)
florelle - art practice (mixing, mastering)
Hexosphere - LEXI'S UNIVERSE
Shadow of the Colossus Trailer Sound Redesign (University Module)
About
For a university module, we had to pick a trailer of our choose to redo the sound design entirely. I chose one of my favourite games: Shadow of the Colossus.All audio is a mixture of Soundly, self-recorded ambience, foley and processed sound design.
Vocoding Melody Maker (Pure Data/University Module)
About
Algorithmic Vocoding Melody Maker!Synth I developed as part of a University module, I was particularly infatuated with vocal synthesis nonsense during this time and created a sequencer which could generate patterns to cycle through and playback using a recorded sample of your microphone line-in.
Recruitment Agency
Roles:
About
Collaboration with iinocsA visual novel story where you must assist your clients in providing a worthy candidate for their job requests! :)
LSDoodler
Roles:
About
In collaboration with Greg Sutton, Keroblin and vera, etc. as Paintsip!Explore daily doodle dioramas and use stickers to solve puzzles.
Kaiju: City Defender DX - Bullet Hell Jam 2023
Roles:
About
Developed in a team of 6 as part of the Bullet Hell Jam 2023, a game jam that took the course of 10 days.Destroy a kaiju dragon that is invading the city, however your helicopter can't take it down on its own! With the help of various turret buildings you can endure the assault and deliver enough damage per second to take down the kaiju whilst avoiding their perilous attacks.Development took place over 10 days. My core role was composition, however I also helped set up all the camera systems, event systems for triggering and transitioning between sequences and scenes, and implementation/integration for both audio and user interface.
Friend Collector - 32bit Game Jam
Roles:
About
Game Design was done in collaboration with Greg Sutton.We wanted to create a fishing game with a twist by incorporating rhythm game elements. The player would perform the rhythm game whilst maintaining their balance via holding the triggers. Missed notes would punish the player by throwing them off-balance, a distraction from the rhythm game that challenges the player to maintain focus.The gameplay loops consists of performing the rhythm game well to increase your fish's value, purchasing time extensions and using consumables to alter the odds of catching your desired fish. The overall goal is to fill out your fishing log before the time runs out.Development took place over 2 weeks. A total of 3 3D models, 6 Music Tracks were developed alongside all of the spritework, key art and programming assistance.The game placed a #7 Overall Rating and #1 Sound Rating out of over 120 submissions.
Lys' Nightmare - Academic Project
Roles:
About
Developed during my final year at Bath Spa University. The goal was to develop a game that tied with my artist identity, something to be connected to my album LEXI'S UNIVERSE.The gameplay is reminiscent of Dark Souls, requiring the player to explore a gothic town and think tactically about their next move to avoid death. Exploration is key and rewarded, granting shortcuts like unlockable doors and elevators.Programming was done with PlayMaker's Visual Scripting tool in Unity while 3D models and animations were done in Blender.
Project: Sporox - Funded Incubator Project (Tranzfuser 2022)
Roles:
About
Developed as part of Creature Friends, a team of 5 university graduates.Initially conceived during a university module as a small prototype, it was applied and accepted onto the Tranzfuser 2022 programme.The game was developed over 3 months with the general level being developed in the first 2 months while characters and music were completed in the final month leading up to the game's showcase.The game was showcased at EGX London in September of 2022. Whilst we faced some UX issues, overall response was positive toward the game's concept, its quirky characters, unique visual style and audio.
Music Portfolio
VGM OSTs Produced
Albums Produced
Tracks and songs I have written and produced. florelle songs were written in collaboration with Lumin and vera, etc. while I mixed and mastered the songs myself. I work primarily in Studio One but am capable of utilising other DAWs and software such as Ableton, Reaper and an assortment of music trackers like MilkyTracker and FamiTracker.
CHIPTUNE
Production Spotlight
Commissions
I will produce music to fit your digital fantasy hellscape!!
Styles: Chiptune, VGM, Shoegaze, Hyperpop, Breakcore, Math Rock, 90s, 2000s
Please Contact for Details!